Sunday, September 30, 2012

Water Realm

I decided that I wanted to do a three part series on the advantages/disadvantages of various realms in Legend of the Cryptids and the second realm I wanted to cover is Water Realm.

Water Realm is the second most popular realm second to fire realm. Because it suffers from being popular cards of its alignment will hold higher values and hold them longer. I also have a concern that players coming from Rage of Bahamut will choose Water Realm because the color association with Man Alignment (the least popular and veteran players knows this means cheaper cards). This could eventually cause Water Realm to offset fire realm.

I find the power of cards between realms to be fairly equal. There does seem to be several extra cards in water realm that weaken fire realm. Otherwise I have seen a large amount of water cards that are focused on defense.


I can't help but recommend water realm for players who don't want to pay the hefty fire realm prices. I would also recommend it to players who find a lot more enjoyment in the artwork.

Monday, September 24, 2012

Fire Realm

I decided that I wanted to do a three part series on the advantages/disadvantages of various realms in Legend of the Cryptids and would begin with Fire realm.

Fire Realm has a huge disadvantage. It is very popular. Because it suffers from being popular cards of its alignment will hold higher values and hold them longer.

I find the power of cards between realms to be fairly equal. There does seem to be several extra cards in fire realm that weaken forest realm. Otherwise most fire cards will focus on boosting themselves to a higher attack. They also have some of the coolest beast artwork as well as the better TnA cards.

The disadvantage here far outweighs the advantage. Suffering from having a higher card costs slows the deck growth for the player. Because of this I can't really recommend fire realm to a player who wishes to get the most powerful decks for the least amount of effort. I do recommend fire realm to a player who want a larger selection of powerful offensive cards and more TnA.

Treasure

A lot of people get upset when their treasure is stolen early game. It's important to realize that the items you get from treasure aren't really valuable. There are a few important facts to note about treasure and the purpose it servers.

Treasure serves the purpose of acting as bait for somebody to attack you as well as the purpose of creating cards.

To create the card you need one of each of the colors. Each race has the ability to get certain colors. Legend of the Cryptids does this to encourage people to battle. Once you gather your treasure, you create a card. This card is generally weak compared to its equal rarity counterparts but can be combined with another treasure card to a higher form.

Sometimes events require you to gather treasure. Cards from even treasure are generally better than cards from normal treasure.

Finally, stockpiling treasure acts as nice bait to get people to attack you. If you want people to attack you, use a weaker face card to represent yourself and don't put too many points into defense. By doing so you're baiting them in.

What I want you to pull away from this:
Treasure isn't valuable. Treasures primary purpose once you get the card is to donate to the guild. Stockpiling treasure is a good way to get people to attack you.

Sunday, September 23, 2012

Defense Decks

In Legend of the Cryptids your defense deck is a long term money maker/saver. In this portion I will be focused on Defense Decks and the importance of them.

To begin, the core of your defense deck is determined by your defense points. Every card has a cost attributed to it. Your defense decks total cost can not exceed your number of attack points. An example of this would be if you had 100 defense points. You would not be able to have five 22pt cards in that deck since the total cost would be 110. You could have three 22 point cards for a total of 66 then two 17pt cards for a total of 34 to equal a perfect 100.

In your defense deck you should have your cards with the defense power that you can achieve. If you use the recommended deck option, the game will automatically figure this for you.

Another part that plays into your attack deck are the skills that your cards bring to the table. Cards will have a variety of skills. The skills will focus on either boosting your cards or applying a debuff to the opponents cards. The buffs you want to look for in your defense deck are Increase to DEF, Increase to ATK/DEF, Decrease to enemy ATK, Decrease to enemy ATK/DEF. Your cards skills won't always trigger, so many attack decks are stacked with five cards with skills to ensure the maximum chance of them triggering. Also, there are skills that focus on cards of a specific alignment, be aware that you want to attempt to stack your alignment to get maximum benefits from these cards.

Defense plays the role of protecting your treasure while gathering treasure. If a player attacks you to steal your treasure and his attack deck fails against your defense deck, you also gain money.
 
As you are leveling and not creating your final cards remember that leveling five cards to level 10 in your deck through enhancement is better than leveling one card to max. The fastest levels to attain on a card are the first 10-15, so get five decent cards there then you can focus on increasing them.

Attack Decks

In Legend of the Cryptids your attack deck is your bread and butter. In this portion I will be focused on Attack Decks and the importance of them.

To begin, the core of your attack deck is determined by your attack points. Every card has a cost attributed to it. Your attack decks total cost can not exceed your number of attack points. An example of this would be if you had 100 attack points. You would not be able to have five 22pt cards in that deck since the total cost would be 110. You could have three 22 point cards for a total of 66 then two 17pt cards for a total of 34 to equal a perfect 100.

In your attack deck you should have your cards with the highest attack power that you can achieve. If you use the recommended deck option, the game will automatically figure this for you.

Another part that plays into your attack deck are the skills that your cards bring to the table. Cards will have a variety of skills. The skills will focus on either boosting your cards or applying a debuff to the opponents cards. The buffs you want to look for in your attack deck are Increase to ATK, Increase to ATK/DEF, Decrease to enemy DEF, Decrease to enemy ATK/DEF. Your cards skills won't always trigger, so many attack decks are stacked with five cards with skills to ensure the maximum chance of them triggering. Also, there are skills that focus on cards of a specific alignment, be aware that you want to attempt to stack your alignment to get maximum benefits from these cards.

Attacking plays the role in various events as well as daily battle rankings. Attacking is also a method in which to attain treasure. You can attack other players to receive their treasure.

Later in the game having 220 attack points you'll be able to attack with five 22pt card deck twice in a row. 330 three times in a row. Your attack points recharge over time or you can use items to instantly recharge it.

As you are leveling and not creating your final cards remember that leveling five cards to level 10 in your deck through enhancement is better than leveling one card to max. The fastest levels to attain on a card are the first 10-15, so get five decent cards there then you can focus on increasing them. This will tide you over while you gain power.

Thursday, September 20, 2012

Stat Distribution

A lot of people worry about stat distribution because its one of the key elements of the game. The first thing to get out of the way is that there are very few ways to permanently ruin your account through improper stat distribution, unless you pump everything into one stat.

There are three stats in Legend of the Cryptids. The stats are Energy, Attack Power, Defense Power.

Energy determines how many times you can quest during a period of time. The more points you have the more times you can quest, but it also means it will take longer to recharge to full. I always recommend getting this to about 120pts because that means you only have to check it once every two hours and Energy Potions give you some decent bang for your buck. Generally as you level it increases your speed of leveling as well meaning you'll be able to get attack and defense points faster. Some players prefer to go higher which isn't wrong. It helps on some events, but for the most part I consider anything over 180 a mistake.

To understand the importance of attack and defense power players must understand card power costs. The more powerful a card is the more power it generally requires to use. For example you could have a great card that requires 20pts to use, but if you only have 10pts in attack or defense that card is useless. Of course this problem compounds the more cards you have. You'd hate to find yourself in a position of only being able to use 3-4 of our cards instead of the full five.

Attack Power determines the power of your attack deck as well as the number of times you are able to attack. Since who you attack is the aspect of the attack/defend portion of the game you can control, I value this higher than defense. You use attack power during events and to acquire treasures from other players through battle.

Defense Power determines the strength of your defense deck as well as the number of times you can be attacked before your deck begins to fall apart. Since who is attacking you is the aspect of the attack/defend portion of the game you can't control, many players value this higher than offense. The idea is since you can't control whether a top player or bottom player is attacking you, build your deck to fend off top players. You can always control who you attack and attack weaker players. I will advise there is virtually NEVER A REASON TO GO OVER 300 DEFENSE POWER.

My take on this is always: Stamina to 120. Once it reaches 120, attack to 50, defense to 50, attack to 75, defense to 75, attack to 100, defense to 100, attack to 125, defense to 125, attack to 200, defense to 150, attack to 400, defense to 200. (You'll notice a visible ramp up in offense once I hit 150 defense)




Login Bonus Campaign

September 20th the Login Campaign has started.

Players will receive a 'Login Stamp' once a day just for logging in! Special gifts are awarded depending on how many days you have accumulated! There are tons of presents to be claimed, so be sure to play everyday.

Rewards:

Day 1: Imprisoned Battle Dragon x 1
Day 2: 10000 coins
Day 3: Power Potion (bound) x 1
Day 4: Energy Drink (bound) x 1
Day 5: LCP Claim Ticket x 1
Day 6: Imprisoned Battle Dragon x 1
Day 7: 4000 Friendship Points
Day 8: Power Potion (bound) x 1
Day 9: Energy Drink (bound) x 2
Day 10: LCP Claim Ticket x 2
Day 11: 10000 coins + 4000 Friendship PTs

Not bad. They'll give you three claim tickets and two referral cards plus a few little extras just for logging in. This campaign will end October 4th.