Legend of the Cryptids Starter Guide

The first thing any player will be prompted with when they enter Legend of the Cryptids is the option to enter in a player referral code. I would ask if you find my advice helpful to use my referral code. It's 'lucarda' for mine. I really like the fact that they simply use the username for referral code in LoC.

During the referral portion you will have the choice to use either Water, Forest, or Fire as an alignment. Water appears to be strong against fire, fire strong against forest, and forest strong against water. This allows for a very nice portion of balance on alignments. As far as artwork I feel that fire and water have the nicest artwork with forest falling behind. Because of this I will assume that forest will be the least represented thus the forest cards will be least expensive in the long run.

Alright. So after completing the tutorial the first question a player might have when starting out is, where to begin?

After finishing tutorial you should immediately begin questing to level your account. As you level you will gain the ability to put points in various stats. The stats are Energy, ATK PWR, DEF PWR. The primary stat you should be focusing on to start is Energy.

Stats replenish at a rate of one point per minute so Energy will reach max again at however many minutes your cap is. Because of this I always recommend something long the lines of 120 points in Energy since it will determine how many times you can quest.

The faster you can quest the faster you can level.

As you level you will be met with two things. The first are some free card packs containing rare cards, the second is random cards from questing and card packs from friendship points will become available. 

As you receive cards as rewards for completing those quests the cards you find should be immediately evolved together using the evolve functions. In order to evolve two cards together they must be the same card and when combined will reach their final form and gain the EX portion after the card. As you begin to reach the cap for the amount of cards you are carrying you should begin using the enhance function to effectively feed your cards to your rarest cards. Rare cards have higher base and final stats than common cards thus when fed gave you the highest possible stat levels. They can also be leveled higher than less rare cards.

Always keep in mind if you have 50 attack points worth of rare cards you won't be able to use them until you have 50 attack or defense points for their respective duties.

STATS:
 I recommend 120 Energy. 120-150 DEF PWR, and MAX ATK PWR. This is because the ability to attack multiple times is always helpful. One hundred twenty energy is an effective amount to have allowing you to only check the game once every two hours, and finally I always value offense higher than defense.

ALIGNMENT:
I would say if you are starting out forest alignment will probably allow for the least expensive cards and best trades. Water and Fire have a blatant love for each other drawing people to them, very few people would be drawn to the idea of a forest realm. Not only that but water draws a correlation because of color to Rage of Bahamut Man realm. Man realm in RoB is the least expensive realm and many veteran players wish they chose it, drawing players to water and fire in Legend of the Cryptids.

QUESTS:
If you are not able to defeat a group of three monsters during a quest do not attempt it (unless you are only a couple points from leveling). The reason for this is you need to defeat three monsters for a chest that will contain a card or gold. So, if the quest requires 5 stamina, make sure you have 15 stamina before attempting it for maximum results.

ATTACKING:
When attacking always keep in mind that you want to have a five card deck. Even if you have a powerful single card I always advise holding off on attacking until you have five cards. Once you do I recommend attacking every chance you get. This way you'll get used to it and won't worry about winning or losing and just be productive.

When you attack players you can target treasures which give you the ability to complete series of items resulting in cards.

DEFENDING:
While defending it's important to note that you only really need a defense powerful enough to defend two or three attacks over the course of an hour. This is one of the reasons offense is more important than defense. If you are aiming to be an unbeatable wall though, feel free to give more points to defense once you complete the minimum stats I recommend.

EVOLUTION:
Evolution occurs when two cards of the same type are combined. If two of the same card are combined they each retain 5% of their final stats, if both cards are max level they retain 10% of their final stats each. When a card reaches its final form it is given a (title) and an EX designation to aid players in telling that the card is in its final form.

ENHANCEMENT:
When you choose the enhancement option you are choosing to essentially feed other cards to specific card to increase its power. You will permanently lose any card used in enhancement but a card will gain levels. Using EX cards will yield better results and thus its recommend to use low level common cards combined in into their EX versions to enhance the cards you wish to enhance.

Quick Tips:

Always add friends to gain help. Never trade with people until you are level 30-40 or so. Don't worry about winning or losing battles until level 30-40 or so. Join a guild the first chance you get because they are often able to help you in events and with cards and can only rarely harm you.

2 comments:

  1. I have a question. I'm just starting out and i'm working on enhancing and evolving. I understand that I should use EX cards to enhance my rare or
    "Front Line" cards. The question I pose is: Should I max out the low level cards before I evolve them? Or is evolving them and then feeding them to my rare cards good enough?

    ReplyDelete
    Replies
    1. Evolve them and feed them to your rares. Once you hit level 20 I think you end up with 4-5 rares.

      Remember as you're feeding the cards that you shouldn't be maxing the cards until all of your cards are about 1/2 way level. The initial gains as a card levels are higher than the gains on the way to max level.

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