Thursday, September 20, 2012

Stat Distribution

A lot of people worry about stat distribution because its one of the key elements of the game. The first thing to get out of the way is that there are very few ways to permanently ruin your account through improper stat distribution, unless you pump everything into one stat.

There are three stats in Legend of the Cryptids. The stats are Energy, Attack Power, Defense Power.

Energy determines how many times you can quest during a period of time. The more points you have the more times you can quest, but it also means it will take longer to recharge to full. I always recommend getting this to about 120pts because that means you only have to check it once every two hours and Energy Potions give you some decent bang for your buck. Generally as you level it increases your speed of leveling as well meaning you'll be able to get attack and defense points faster. Some players prefer to go higher which isn't wrong. It helps on some events, but for the most part I consider anything over 180 a mistake.

To understand the importance of attack and defense power players must understand card power costs. The more powerful a card is the more power it generally requires to use. For example you could have a great card that requires 20pts to use, but if you only have 10pts in attack or defense that card is useless. Of course this problem compounds the more cards you have. You'd hate to find yourself in a position of only being able to use 3-4 of our cards instead of the full five.

Attack Power determines the power of your attack deck as well as the number of times you are able to attack. Since who you attack is the aspect of the attack/defend portion of the game you can control, I value this higher than defense. You use attack power during events and to acquire treasures from other players through battle.

Defense Power determines the strength of your defense deck as well as the number of times you can be attacked before your deck begins to fall apart. Since who is attacking you is the aspect of the attack/defend portion of the game you can't control, many players value this higher than offense. The idea is since you can't control whether a top player or bottom player is attacking you, build your deck to fend off top players. You can always control who you attack and attack weaker players. I will advise there is virtually NEVER A REASON TO GO OVER 300 DEFENSE POWER.

My take on this is always: Stamina to 120. Once it reaches 120, attack to 50, defense to 50, attack to 75, defense to 75, attack to 100, defense to 100, attack to 125, defense to 125, attack to 200, defense to 150, attack to 400, defense to 200. (You'll notice a visible ramp up in offense once I hit 150 defense)




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